I am working on a real-time VR experience with a sexy character. This is one of the few outfits she will be wearing.
It's a custom character modelled in Mudbox and Blender, based on a DAZ base, migrated to Blender (with all the mesh deformations and functionality) to apply the final touches and tweaks and finally exported to a custom UE4 engine with dual quaternion deformations for mesh volume preservation.